Escape GL - READ.ME
------------------------
Welcome to Escape GL.
This file contains information you need to install Escape GL,
and additional information not included in the product documentation.
This README file is divided into the following categories:
- Before You Install Escape GL
-Software Requirements
-Hardware Requirements
- Getting Help
- Installing Escape GL
- Late-Breaking News
- Trademarks
- Your Satisfaction
Before You Install Escape GL
---------------------------------
Software Requirements
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OS/2 Warp 4.0 or Higher
12MB of Memory
3MB of Disk Space
Hardware Requirements
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OS/2 Warp 4.0 Compatible System
Getting Help
------------
Documentation
Refer to online documentation for assistance
Service and Technical Support
Visit our Web Site at http://www.pacificablue.com/sss
Defect Reporting
Fill out a form on our Web Site at http://www.pacificablue.com/sss
or Fax your defects to (403) 547 1018
Installing Escape GL
-------------------------
Simply put in your installation disks and enter INSTALL.
If you obtained this version off of the World Wide Web, simply put all of
the downloaded files in an EscapeGL directory and execute 'escgl.exe'.
Late-Breaking News
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Escape GL has the ability to use DIVE or the standard graphics interface for
rendering the images on the screen. DIVE uses direct video access to render the
animations faster and smoother. Some video drivers may have a problem with this
mode due to incompatibilities. Using DIVE may also affect the mouse while in
preview mode. If you are having problems running Escape GL, try disabling DIVE.
It is recommended that you also try the full screen preview when using DIVE
before locking up your system.
Fixing DIVE problems
These notes are from the IBM OpenGL documentation and may help you run EscapeGL
in DIVE mode more successfully.
If you are running many OpenGL applications at once, you should have
'SET PRIORITY=ABSOLUTE' in your config.sys file, which will allow OS/2 to give
equal priority to all threads.
OpenGL has problems with some display device drivers. If you are using 24 bit
mode and your OpenGL rendering looks 'quished', try adding
'SET OGL_BIT_COUNT=32'
to your config.sys file and reboot. If your rendering looks scattered or
smeared across the screen, you can try playing with OGL_SCANLINE_SIZE. For
example, if your video mode is 1024x768x16 bits per pixel, you can try
'SET OGL_SCANLINE_SIZE=2048'
in your config.sys. Since your screen width is 1024, and your depth is 16 bits
(=2 bytes), 2048 would be a reasonable guess for the scanline size that your
video card is running at. Use these settings with care, especially if you plan
to change resolution or color depth a lot. Only set them if you are having
problems.
If you are running EscapeGL on a Matrox Millenium in 24 bit mode, you must add
'SET OGL_BIT_COUNT=32'
to your config.sys file and you may also have to consult your Matrox
documentation for running DIVE demos in 24 bit mode.
*** For more detailed information please refer to OpenGL.doc ***
For futher help on the individual modules including the VRML module, refer
to the help file.
Trademarks
----------
All files and documentation are copyright Snow Storm Software, 1996, 1997
and may not be duplicated, or distributed in any unauthorized manner.
Your Satisfaction
-----------------
Your satisfaction with Snow Storm Software is important to us. If
you are not totally satisfied with this product, please contact us
at snowstm@ibm.net.
Tell us what is not meeting your expectations and why you are
dissatisfied. Provide your name, your organizations's name, and
your telephone number so that we can contact you. We will work with
you to resolve your concerns.
To contact us, use any of these:
o Telephone worldwide: (403) 547 0669
o Toll Free: (800) 461 BRRR
o Internet: snowstm@ibm.net
o Web Site: http://www.pacificablue.com/sss